Weekly Update 2019-07-07
Artificer » Devlog
Hello!
This was a bit of a slow week for production, but we've got some nice changes and new riddles in store for you with this update. Here are the details:
- 5 new riddles!
- the browser version now automatically has all levels unlocked. I'm hoping to figure out saving for in-browser plays, so this is just a temporary fix so that everyone in browser can access the content right away
- updated the combining button effect, let us know what you think about the new version
- updated how you drag elements from the history bar, it should feel a lot nicer now!
We should have lots more for you this coming week - a whole new menu system, lots of sound effects, and hopefully much more music throughout the game. Hope the new riddles will entertain you for the week to come!
Files
artificer 0.5.1.apk 31 MB
Jul 08, 2019
Build.zip Play in browser
Jul 08, 2019
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Artificer
Will your shop succeed?
Status | On hold |
Authors | Pure Jam Games, asyouwere, Kotocca, Bdawnn, A Good Wobble, skvari |
Genre | Puzzle, Visual Novel |
Tags | 2D, Cozy, Crafting, Cute, Fantasy, Singleplayer |
Languages | English |
More posts
- Update 2019-11-25: Music!Nov 25, 2019
- Story Chapter 1 UpdateNov 16, 2019
- Update 2019-10-28Oct 29, 2019
- We're Back!Sep 30, 2019
- Weekly Update 2019-07-29Jul 30, 2019
- Weekly Update 2019-07-14Jul 15, 2019
- In-Browser Saving!Jul 10, 2019
- Important: Installing Artificer UpdateJul 02, 2019
- Big update and rebrandJul 02, 2019
Comments
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Is there a way to create an account so it can be saved for not only the browser (so you don't loose all your stars each update) but mobile? It would be great to link those two
Hey Sara! That's a good idea. I'll look into it soon, getting browser saving in some capacity is in the works for this week.
Are you losing progress between updates on mobile? That's definitely a problem if that's happening.
Hi again, Daniel here. Just wanted to update you on what we're thinking for cross-platform saving - unfortunately it's a whole can of worms to get into cross-platform saving (and signing into an account through facebook/google/etc), so that's something I'm going to have to push off 'til later. At the moment I'd like to focus on the core game with the time I have. On the plus side, I worked with saving cross-platform on the last project I did, so I know that once I get to it it's basically a solid 5-10 hours of work to get everything up and running! You can expect it around 1-2 months from now, and hopefully we've also moved to the app stores then as well :)